

“For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods.

Here’s what Blizzard is offering for its final Diablo 3 Season: The Altar of Rites progression system. This means that Season 28 will be the biggest and baddest one yet in the history of the game’s 10-year course. We expect Season 18 to wrap up in November, which would put Season 19’s launch start in late November or early December - so you still have time to enjoy the Season of the Triune before it goes away.Diablo 3’s new Season marks the final farewell for the game before everyone jumps on-board Diablo 4. But like past Seasonal buffs, it’s a way to keep the seasonal cycle exciting and perhaps entice you into playstyles you hadn’t considered before. For classes with greater mobility like Monk and Wizard, this should be less of an issue, but other classes may be trading out damage or survivability options in order to get greater speed and cover longer distances to keep the streak up.Īlternatively, it’s important to keep in mind that the buff is only there to offer an optional change in gameplay - don’t feel obligated to optimize around getting it or maintaining it, because the rewards from being able to breach content in higher-level Rifts are likely to be greater than whatever comes out of the 200 kill treasure chest drop. Which is good, it would probably melt machines otherwise.įive seconds is the standard window for maintaining a kill streak, but you can also see how the various effects can make it even more challenging to keep the buff going, as the effects in turn might kill monsters before you’re able to find a new pack to start hitting. The chaining effect of the new Fist of the Heavens bonus for Crusader being introduced in this patch ought to play well with this buff, just as a heads-up.Īdditionally, Blizzard’s patch notes go on to state that in group play, the kill counter tracks the group, so you won’t get multiple effects from multiple players with ongoing streaks. Any damage you generate that counts as a hit against an enemy should keep the streak going, so even passive damage options like Monk’s Sweeping Wind or Witch Doctor/Necromancer pet damage should work for maintaining this.

However, it looks like it will add some interesting play options. The PTR isn’t live yet, so we haven’t gotten a chance to see this in action.
